From the word itself, Magic is all about spells and the way you mange
them. Imagine, you and your buddy are playing. You cast a spell, but
your friend casts something too. Then you argue that you were first, but
your friend says otherwise. Then you begin to
slap each others face. Then there's a brawl and you could hear people
shouting and cheering. Do you want that to happen? Wouldn't that be so
chaotic? haha That's why Wizards created a system of taking turns and
casting spells one at a time.
Hence, we came to know about the terms "Priority and
Stack." They are all weaved together as they are inter related..
PRIORITY
In the law of physics, an object
can't be in two places simultaneously. And so is in magic, you too can't
cast spells simultaneously, and players can't cast spells at the same
time - actually, I call this common sense.
Priority is a guideline that
tells which player could make actions (spells, abilities) at a given
point of time. From the word itself, it means something that must be
done
first or needs more attention than anything else.
And we need this kind of system because things gradually complicates as numerous actions are made.
When you are given priority, you can:
1. cast a spell
2. activate an ability
3. or just pass (you chose to do n0thing) and give the priority to your buddy
And so, if you don't have priority,
you can't do anything yet. You can't EVEN respond to any actions made by your opponent - unless he passes it down to you.
But note, it's going to be silly
if you'll say, "Hey dude, I'm passing the priority to you now." We don't
do that OK? This is implicit in nature. That's why it's of great
importance that we know the basics as this could be used against you by
your opponents
and vice versa.
So how would you know if you have the priority?
1. "Whenever you play a spell, ability, or make an action, you are going to have the priority again - until you pass it."
1. Let's say Player A started with Priority.
He casts FIREBALL aiming for 8 damage.
After that, priority is again given to him.
He can choose to play another spell again. Or he can choose to do nothing.
Let's say, Player A doesn't want to play another spell.
Note: This is the time to PASS
the priority to Player B.
2. Player B now receives priority from player A.
He casts HEROES' REUNION because his life is down to 2.
After that he receives priority again.
He can choose to play another spell again. Or he can choose to do nothing.
But he casts HEALING SALVE.
He receives priority again.
He can choose to play another spell again. Or pass the priority.
And so on and so forth.
2. "Whenever something (effects, spells, actions, etc) takes effect or RESOLVES, the active player receives the priority."
Before we begin any game, we agree who's gonna go first
and who's gonna draw, right? If you choose to play, you are the
ACTIVE PLAYER.
As you can observe in the sample above, those spells HAVE NOT RESOLVED YET, they won't take effect yet.
What would happen now if those spells resolves?
How do spells resolve?
This happens when both players passes priorities. In this case, Player B will pass the priority to Player A after casting
HEROES' REUNION. Player A will receive the priority but opted not to do anything. When this happens, the spell (HEROES' reunion) will resolve.
The first spell that we have to take out from this
scenario is the very recent one. This is a process we call "F.I.L.A."
First in, Last out.
To widen it further, prior spells would be on stand-by while we let the very recent spell resolves.
*** VERY IMPORTANT NOTE: SPELLS RESOLVE ONE AT A TIME.
But any player may cast a spell within the intervals.
Let's make it a little bit serious now.
1. Player A. Priority.
FIREBALL.
Priority.
Passes.
2. Player B. Receives Priority
HEROES' REUNION
Priority
HEALING SALVE
Priority
But before we proceed,
I'd like share another commonly used term in MTG which is as important
as these things because they are all connected with each other. The
imaginary place where we put all the spells, abilities, and effects is
what we call
the "STACK." When you stack up papers, what do you do?
Isn't that you put one over another? The same goes here at MTG. We
systematically stack up spells, effects, and abilities one over another
to avoid chaos and confusion. This also serves
to help us track the actions that had happened. Note that we NEVER
pull out spells in the middle of the stack. We only use FILA. The very
last spell will resolve first and will always be.
In our sample here, both players passes priorities. The very first spell that resolves is
HEALING SALVE since it's the most recent spell that was
cast. When it resolves, Player B will have the priority again. What
would happen after this is quite interesting. Because Player B can
choose to cast another spell since he has priority.
If he passes, player A gains priority and can cast spells in response
to the HEROES' reunion.
This is where it gets complicated at times. But don't worry
because our main goal here is to give effective solution to these
things.
HEALING SALVE
HEROES' REUNION
FIREBALL - 8 damage
HEALING SALVE resolves, Player B gains 3
lives more making his life total at 5. Player B has nothing to do and
passes the priority. Spells left on the stack are:
HEROES' REUNION
FIREBALL - 8 damage
Player A receives Priority. He has 2 Searing spears at his hand. He casts one
SEARING SPEAR and is put on the stack. This is how it looks:
SEARING SPEAR
HEROES' REUNION
FIREBALL - 8 damage
Player A receives priority again. Then he opted to play the 2nd SEARING SPEAR. He passes the priority.
Player A receives priority again. Then he opted to play the 2nd SEARING SPEAR. He passes the priority.
2nd SEARING SPEAR
1st SEARING SPEAR
HEROES' REUNION
FIREBALL - 8 damage
Player B receives priority. But he has no spell to cast! So he passes as well.
The 2nd SEARING SPEAR resolves. It deals 3 damage to player B. He's down at 2 lives.
1st SEARING SPEAR
HEROES' REUNION
FIREBALL - 8 damage
Player A receives priority after it resolved because he is the ACTIVE PLAYER. He passes.
Player B receives priority. But he passes as again.
So, the 1st SEARING SPEAR resolves. Player B loses.
Is this somehow relevant to you? Have you had this scenario
before? This is just a common scenario. There are still other ones which
are more complicated. The only way you could be well versed on these
things is to play a lot and apply all that we've
just talked about.
One more thing before we end this lesson. When we play land, we receive priority immediately afterwards. Ok?
When we put a planes walker into play, we receive priority. That's why we can use it's ability right away, right?
I am curious as to how helpful this article was - I really hope so.
If you found it useful (or if you found it useless), please let me know
as I'm very open to all feedback and suggestions.
I am considering writing more articles related to this one such as
how you could possibly make use of these things to your advantage, etc.,
etc., etc.
I hope this somewhat had helped you one way or another. Let me know Please. Thanks for reading! Happy playing!
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